What type of script is typically attached to a button to define its behavior in Unity?

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In Unity, the correct type of script typically attached to a button to define its behavior is MonoBehaviour. MonoBehaviour is the base class from which every Unity script derives. It provides essential functionalities for scripting in Unity, including methods for event handling, such as Awake, Start, Update, and OnEnable, among others.

When a script derived from MonoBehaviour is attached to a game object, it can leverage these methods to respond to events and define the game object's behavior dynamically. For example, a script attached to a button may include a method that handles the button's click event by implementing the OnClick() event handler provided by the Unity UI system.

In this context, the other options are not standard classes or types recognized in Unity. GameManager typically refers to a custom script that handles overall game logic rather than specific UI behavior. UIBehavior isn't a predefined or recognized class in Unity; it seems more like a general term. ButtonHandler could be a custom script name someone might use to manage button interactions, but it is not a predefined part of the Unity framework. Therefore, MonoBehaviour is the foundational class that enables interaction and behavior for UI elements like buttons.

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