Unity Certified Associate Game Development Practice Exam

Question: 1 / 400

Which Collider property allows GameObjects to pass through the collider when enabled?

Is Static

Is Trigger

The property that allows GameObjects to pass through the collider when enabled is the "Is Trigger" setting. When this property is enabled on a collider, it changes the way the physics engine interacts with other GameObjects. Instead of responding with a physical collision and preventing movement through the collider, the physics engine recognizes the collider as a trigger zone.

This means that when other GameObjects enter, stay, or exit this collider, it can still run specified functions or trigger events in the scripts attached to the GameObject, without applying the physics collision response. This is useful for scenarios such as detecting when a player enters a specific area, triggering animations, scoring mechanisms, or other gameplay events without the objects physically blocking each other.

The other properties don't allow for this behavior: "Is Static" does not affect collision behavior directly but suggests that the object won't move; "Is Kinematic" means that the Rigidbody is not affected by physics forces but can still interact with colliders in the traditional way; "Is Solid" is not a recognized property in Unity and doesn't govern collider behavior.

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Is Kinematic

Is Solid

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