Is the statement true or false? Using the carve feature on a NavMesh Obstacle component is effective for geometry that moves frequently throughout the game.

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The statement is false because the carve feature in Unity's NavMesh Obstacle component is specifically designed to handle static obstacles that change less frequently. This feature marks an area of the navigation mesh as non-traversable, allowing dynamic objects to alter the navigation mesh temporarily. However, if the geometry is moving frequently, continuously carving the NavMesh can lead to performance issues and unpredictable navigation behavior. Frequent updates can cause the navigation mesh to be constantly recalculated, which is inefficient for dynamic objects. Instead, managing the movement of obstacles through different physics or pathfinding methods would typically be more effective and reliable for frequently moving geometry.

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